Movie references aside, the only quibble is how low that low point was from which geekdom began its rapid comeback. I don't think it's hyperbole to emphasize how far outside the mainstream Gen X culture gaming was. Online, sure, there were Xers and even boomers and it was no big deal. But on the playground or in the mall, most Xers didn't want to hear about your video games.
Hyperbole was the non-stop 60 Minutes specials claiming that video games would rot your brain, or that role-playing games were an invitation to Satan. I wish I was making this stuff up or exaggerating.
http://www.chick.com/reading/tracts/0046/0046_01.ASP
Anyway, the other tangential point that seems relevant is that the "coolest" Xers (in '80s-'90s high school terms) have experienced a massive drop in their own influence. Today, decades later, and with the context of Millennials to compare them to, it's the nerdiest and most marginalized of the Xers who seem to be forward-thinkers and pioneers.