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Thread: Generations and Gaming - Page 3







Post#51 at 12-19-2006 10:14 PM by Odin [at Moorhead, MN, USA joined Sep 2006 #posts 14,442]
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Quote Originally Posted by Mr. Reed View Post
You haven't played those until you have played them on ZSNES or SNES9X.
I have the ZSNES emulator, I'm just too busy playing FF6 on it (my original cartrige went missing when me and my parents moved back in 2000 )
To recommend thrift to the poor is both grotesque and insulting. It is like advising a man who is starving to eat less.

-Oscar Wilde, The Soul of Man under Socialism







Post#52 at 09-29-2007 08:37 PM by New_Waver [at joined Sep 2007 #posts 458]
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I moved from arcade games and Atari to computer games and Microsoft.
Last edited by New_Waver; 09-29-2007 at 09:36 PM.







Post#53 at 11-28-2007 02:40 AM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Mario Galaxy

Recently, I had a chance to try out Super Mario Galaxy. I have to say that is is probably the best Mario game ever made, one that should appeal to people of all ages. Today, gaming seems dominated by first-person-shooters, action games, or anything else with blood and gore. But the youngest ones on this board probably do not recall gaming as an actual "magical" experience. But those of us raised on the NES and SNES do have memories of that era in which games were magical. The Nintendo Entertainment System totally dominated the industry during the late 1980s, and this was the beginning of the golden age of gaming.

In 1990, Super Mario Bros. 3 was released. If you were a kid around this time and experienced the game, it was no doubt a magical experience. There were other magical games, particularly during the 16-bit era, but the magic wore off with the dawn of the Playstation era. Not saying that the era was a bad one. It had very good games, but the "magic" was lost. And while Super Mario 64 was an awesome game, I still didn't get the "magical gaming experience" of the 8/16-bit eras.

I have to say that after playing Super Mario Galaxy, Miyamoto has rediscovered the magic. Playing this game really brought back the Super Mario Bros. 3 nostalgia for me, and made me feel that I was reliving the era. The magic is back in full blast. For those of you who are gamers, give the game a try.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#54 at 11-28-2007 10:36 AM by Matt1989 [at joined Sep 2005 #posts 3,018]
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Games just keep getting better and better for me.







Post#55 at 11-28-2007 11:20 PM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Quote Originally Posted by MichaelEaston View Post
Games just keep getting better and better for me.
What was your first gaming experience?
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#56 at 11-28-2007 11:46 PM by Matt1989 [at joined Sep 2005 #posts 3,018]
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Quote Originally Posted by Mr. Reed View Post
What was your first gaming experience?
I played the early games like Super Mario and stuff, but never found much interest in it. My first home system was a Sega Genesis, but I can't remember anything too well, except for a "Thomas the Tank Engine" racing game, Sonic, and Aladdin lol. I then got a Playstation, and I briefly recall having a fair deal of sports games. I have a '91 brother, so all console games had to be co-op.

The first games I really started getting into were the Age of Empires series on PC, and I've been a mainly PC gamer ever since--although my brother is console gamer, and I play his stuff. Then I got Medal of Honor: Allied Assault in 2002 and I have been playing ever since; and I now am dividing my time between that and the new Call of Duty. I'm an online FPS guy now.

What's happening is that games are becoming more and more complex, which has had mixed results. When it's good, it's real good. When it's not, I wonder if we have gone in the wrong direction. When I go back and play an older game, I am first astonished by the graphics (its always a shock) and become bored by the general simplicity. I popped in my old copy of Zelda: Ocarina Of Time (a game I loved) after reading that it was the best reviewed game ever. It took me 15 minutes before I stopped.

I suspect that as games get more and more complex, those who don't keep up are going to get left in the dust. My father, who hadn't moved on from late 90s-early 00s games, has more or less stopped trying. I tried to introduce him to newer games, but something doesn't click.
Last edited by Matt1989; 11-29-2007 at 10:34 AM.







Post#57 at 11-29-2007 05:14 AM by The Young Rebel- '90 [at Columbia, SC joined Aug 2007 #posts 165]
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Lost Interest

Count me as one of the left behind. I'd rather be making them than playing them cause I always have ideas on how to make them better. Way better than the regurgitated sequel crap out now (oh yeah, to save time on arguments not all games apply). Really where has the innovation in gaming gone.

Anyway, I only play them casually now as either stress relievers or time-wasters. My number one rule when I'm gaming...cheat whenever possible so you can get back to the story (especially in old-school games woo).

Oh, yeah feature they need to have in every game, create-a-player can have fun with that for hours brah.
I'm 20 man I can't even believe that, can I even call myself young anymore?
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Post#58 at 11-29-2007 07:11 AM by Virgil K. Saari [at '49er, north of the Mesabi Mountains joined Jun 2001 #posts 7,835]
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Question Are gamers a genetic dead end? An economic one?

10:06 a.m. 28 November 2007 on Minnesota Public Radio's Midmorning

Are boys adrift?


Family physician and psychologist Leonard Sax has noticed a troubling trend over the past decade -- unmotivated boys falling behind in school and in life. In his new book, Sax discusses the causes and the possible solutions.


Leonard Sax, MD: Family physician and psychologist. He is author of "Boys Adrift: What's Really Behind the Growing Epidemic of Unmotivated Boys."



Resources
Boys Adrift

Washington Post: What's Happening to Boys

Ask Dr. Sax a question

Dr. Sax contends that Millennial males of non-East and Non-South Asian heritage are becoming slackers and increasingly incompetent in the meat-world in part due to role models, the girling of public education, and gaming.

ED is showing up as is a growing indifference to Millennial males by their more accomplished (again in the meat-world) female Millennials. The latter will have to find genetic potential the over abundance of Hindoo and Celestials strivers who have lost their female counterparts to 'family planning'. Millennial males have access to HD pornography that makes Milennial females unattractive by comparison.

The boys are increasingly fantastic and the girls are increasingly disappointed in the prospects of union with such creatures.
Sax says that we need co-education to allow for continuing gains by Millennial females. And, Millennial males need single sex education through their twenties with team (and not individual competion) battles in the academic field.

An Xer called in to the show and said it was also true of later Xer males and her accomplished female Xer friends saw themselves living without the anchor of an Xer man. I think that the East Indians and Sinic over supply of energetic men might be united with these worthy women. Celestials could have children and Commercial Republicans could have couch time in a win-win.

If this does ring true, do female T4Ters see a mate with an Eastern Eurasian heritage at the altar in the Coming Crisis? Do you think co-ed for girls and single sex institutions for boys would solve the slackness and the 'limpness' of Millennial males. Do advise.







Post#59 at 12-10-2007 01:21 AM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Quote Originally Posted by Virgil K. Saari View Post
10:06 a.m. 28 November 2007 on Minnesota Public Radio's Midmorning

Are boys adrift?

Family physician and psychologist Leonard Sax has noticed a troubling trend over the past decade -- unmotivated boys falling behind in school and in life. In his new book, Sax discusses the causes and the possible solutions.

Leonard Sax, MD: Family physician and psychologist. He is author of "Boys Adrift: What's Really Behind the Growing Epidemic of Unmotivated Boys."

Resources
Boys Adrift

Washington Post: What's Happening to Boys

Ask Dr. Sax a question

Dr. Sax contends that Millennial males of non-East and Non-South Asian heritage are becoming slackers and increasingly incompetent in the meat-world in part due to role models, the girling of public education, and gaming.

ED is showing up as is a growing indifference to Millennial males by their more accomplished (again in the meat-world) female Millennials. The latter will have to find genetic potential the over abundance of Hindoo and Celestials strivers who have lost their female counterparts to 'family planning'. Millennial males have access to HD pornography that makes Milennial females unattractive by comparison.

The boys are increasingly fantastic and the girls are increasingly disappointed in the prospects of union with such creatures.
Sax says that we need co-education to allow for continuing gains by Millennial females. And, Millennial males need single sex education through their twenties with team (and not individual competion) battles in the academic field.

An Xer called in to the show and said it was also true of later Xer males and her accomplished female Xer friends saw themselves living without the anchor of an Xer man. I think that the East Indians and Sinic over supply of energetic men might be united with these worthy women. Celestials could have children and Commercial Republicans could have couch time in a win-win.

If this does ring true, do female T4Ters see a mate with an Eastern Eurasian heritage at the altar in the Coming Crisis? Do you think co-ed for girls and single sex institutions for boys would solve the slackness and the 'limpness' of Millennial males. Do advise.
I think that his blame on video games reflects his ignorance about younger people.

As for mating, I'm not sure how this will eventually evolve over the years.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#60 at 12-10-2007 01:31 AM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Gaming and Xers

I was watching a new documentary series called Rise of the Video Game.

One statement that particularly interested me is when an "expert" stated that Doom was the ultimate Gen X game as the game was dark and cynical, and you play a space marine who suddenly finds himself in hell.
The player takes the role of a nameless space marine (referred to as "Doomguy" by many fans), "one of Earth's toughest, hardened in combat and trained for action", who has been deported to Mars for assaulting a senior officer when ordered to kill unarmed civilians. He is forced to work for the Union Aerospace Corporation (UAC), a military-industrial conglomerate that is performing secret experiments with teleportation between the moons of Mars, Phobos and Deimos. The Marine may have been forced into a security or unimportant staff position according to the manual, stating "with no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room." Suddenly, something goes wrong and creatures from Hell come out of the teleportation gates, or "Gateways". A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by demons; all personnel are killed or turned into zombies. At the same time, Deimos vanishes entirely. A UAC team from Mars is sent to Phobos to investigate the incident, but soon radio contact ceases and only one human is left alive — the player, whose task is to make it out as such.[4]
Is Doom really the ultimate Xer game? What other games exemplify the Reactive mindset? That game was really awesome during its time. Mortal Kombat was also very popular, but I think it was aimed at the teenagers of the early 1990s, who were Xers, although Millies like myself loved it.

Sonic The Hedgehog is arguably a late-wave Xer icon, as he is contrasted to Mario (and my 1980 born sister can testify) as having more attitude.

And to me, the Playstation was also an expression of Xer culture, with games such as Twisted Metal, and other mature games being released for the system.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#61 at 12-10-2007 01:46 AM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Gaming and Millennials

So, if Doom was the ultimate Xer game, then what games are the most Millennial? Most will argue that Mario is primarily a Millennial-esque character, being ultra-wholesome. But I wouldn't say that Mario (or its sequels) is the gaming icon of Millennial youth.

Final Fantasy is perhaps my favorite gaming franchise, but the dark and angsty characters in most of the series (Cecil, Kain, Shadow, Cloud, Barrett, Squall, and Seifer) does have strong Xer overtones. Most of FF6's cast can be Millie, but I think that Final Fantasy X may be the most Millie of them all (I haven't played through Final Fantasy 12 yet).

I haven't played much of Halo, but this may definitely be a Millie oriented series, based upon teamplay, set in a sci-fi universe, and revolving around some major Crisis war, and not set in dark and cynical settings.

Xenosaga also contains non-dark and non-cynical characters.

In my own games (except for the Mars-based game, which will be appallingly dark and disturbing), the themes will be Millie oriented, as most of the characters will not be dark or cynical.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#62 at 12-10-2007 09:40 AM by pbrower2a [at "Michigrim" joined May 2005 #posts 15,014]
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Quote Originally Posted by Mr. Reed View Post
So, if Doom was the ultimate Xer game, then what games are the most Millennial? Most will argue that Mario is primarily a Millennial-esque character, being ultra-wholesome. But I wouldn't say that Mario (or its sequels) is the gaming icon of Millennial youth.

Final Fantasy is perhaps my favorite gaming franchise, but the dark and angsty characters in most of the series (Cecil, Kain, Shadow, Cloud, Barrett, Squall, and Seifer) does have strong Xer overtones. Most of FF6's cast can be Millie, but I think that Final Fantasy X may be the most Millie of them all (I haven't played through Final Fantasy 12 yet).

I haven't played much of Halo, but this may definitely be a Millie oriented series, based upon teamplay, set in a sci-fi universe, and revolving around some major Crisis war, and not set in dark and cynical settings.

Xenosaga also contains non-dark and non-cynical characters.

In my own games (except for the Mars-based game, which will be appallingly dark and disturbing), the themes will be Millie oriented, as most of the characters will not be dark or cynical.
We may yet see middle-wave and late-wave Millennials shape some of the patterns of game play as creators as well as consumers. That has yet to happen, as only the oldest Millennials are now adults.

Should Millennials do with games what GIs did with music and film acting, then we might see them creating games for enjoyment across generational boundaries. Millennials creating video games that Boom pensioners (Boomers start turning 65 in 22 days) might play with New Silent children? It seems absurd in the context of Thirteenth game designers offering "edgy" games for GI and Silent elders to play with Millennial children... but Civic adults have shown themselves far more competent at appealing simultaneously to the sensibilities of aging Idealists and younger Adaptive children than Reactive adults have been in appealing to either aging Adaptive adults and younger Civic children at any time -- even though elder Adaptives and younger Civics are easier to please by nature.

Millennials will not need saccharine-sweet material to get the desired effects; after all, in a Crisis era, anything "saccharine sweet" will be suspect except in personal romance.







Post#63 at 12-10-2007 09:25 PM by Steven McTowelie [at Cary, NC joined Jun 2002 #posts 535]
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Quote Originally Posted by Flyingeye76 View Post
This cross generational "fun for all" shift may explain the Wii's toppling of the PS3.
Yeah. I played Wii for the first time Saturday. I have always sucked at video games/console games. But Wii is easy and fun. It's the non-gamers' game device.







Post#64 at 12-11-2007 02:33 AM by Arkham '80 [at joined Oct 2003 #posts 1,402]
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Quote Originally Posted by Mr. Reed View Post
So, if Doom was the ultimate Xer game, then what games are the most Millennial?
Kingdom Hearts?
You cannot step twice into the same river, for fresh waters are ever flowing in upon you. -- Heraclitus

It is no measure of health to be well adjusted to a profoundly sick society. -- Jiddu Krishnamurti

Do I contradict myself? Very well, then, I contradict myself. I am large; I contain multitudes." -- Walt Whitman

Arkham's Asylum







Post#65 at 12-11-2007 06:34 AM by 90s_Boy [at joined Apr 2007 #posts 111]
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Quote Originally Posted by Steven McTowelie View Post
Yeah. I played Wii for the first time Saturday. I have always sucked at video games/console games. But Wii is easy and fun. It's the non-gamers' game device.
I think Nintendo made a big step with the Wii. As more consoles become more hands-on the whole "video games causes obesity/brain rot" argument could eventually disappear.







Post#66 at 12-11-2007 05:05 PM by Child of Socrates [at Cybrarian from America's Dairyland, 1961 cohort joined Sep 2001 #posts 14,092]
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Quote Originally Posted by Mr. Reed View Post
So, if Doom was the ultimate Xer game, then what games are the most Millennial?
My '94 son is crazy about Halo.







Post#67 at 02-12-2008 03:27 PM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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The Changing Face of Gaming

Gaming's face in the 4T is emerging as a social phenomenon.
In the List of Top-Selling Games, Clear Evidence of a Sea Change

By SETH SCHIESEL


Ever since video games decamped from arcades and set up shop in the nation’s living rooms in the 1980s, they have been thought of as a pastime enjoyed mostly alone. The image of the antisocial, sunlight-deprived game geek is enshrined in the popular consciousness as deeply as any stereotype of recent decades.

That’s changing. Online PC games in which thousands of players gab and explore together are attracting tens of millions of subscribers. Back in the living room, Nintendo’s revolutionary Wii system has helped forge a new audience for gaming among families, women and older people, who had been turned off by the complex, violent and solitary adventures that once dominated the market. Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.

Those are the lessons that emerge from the list of the 10 top-selling console games of 2007. The list, released recently by the market research company NPD Group, highlights the soaring popularity of mass-market franchises like Guitar Hero and the Wii at the expense of critically acclaimed projects aimed at the same young-male audience the industry has relied on for years. (As recently as 2006, sales charts were covered with single-player diversions and sports games.)

Put another way, it may be a sign of the industry’s nascent maturity that as video games become more popular than ever, hard-core gamers and the old-school critics who represent them are becoming an ever smaller part of the audience.

That is not so unusual in other media. In most forms of entertainment there is a divide between what is popular with the masses and what is popular with the critics. Plenty of films get rave reviews but never make it past the art houses. Plenty of blockbusters are panned.

The reasons for that seem fairly clear. Film, books and music (and food, for that matter) have been around long enough to have developed highly sophisticated cognoscenti whose tastes have little to do with the mass audiences that still drive those markets. Food critics have as much sway over Red Lobster as book critics do over Danielle Steel.

That has not been the case with video games. Game critics and players have been closely aligned in their tastes, perhaps because the writers and buyers came from more or less the same pool of tech-savvy young men.
But judging from the Top 10 list, that paradigm may be breaking down. And that’s not necessarily a bad thing for either the financial or the creative health of video games. The importance of the mass audience in gaming’s spectacular growth is seen most clearly in the success of Nintendo’s Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. The Wii is easy to use, while the 360 and PS3 are aimed at veteran players. Critics and game developers have been known to gripe about the Wii’s selling so well even though there aren’t many “great” games for that system.

The consumer doesn’t care. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic.com, which aggregates reviews. Mario Party 8 for the Wii made the list at No. 10 with a similarly bad Metacritic rating of 62. Both Wii Play and Mario Party 8 are basically collections of mini-games, like table tennis, portrayed through simple graphics. To someone steeped in game lore, that’s pretty lame. To someone who just bought a Wii for the family, that’s pretty cool.

Of course, if such games are making the Top 10, that means that some games adored by the gaming experts are now falling short of the best-seller list.

The showcase example is BioShock, the noir thriller set beneath the Atlantic Ocean. BioShock has already become one of the most acclaimed games of all time (Metacritic score of 96) and has taken most of the 2007 game-of-the-year laurels from various groups and publications (including the Game Critics Awards announced on Thursday). Yet it failed to crack the Top 10 in sales, perhaps because the very qualities that made it such a critical darling — a complex story underpinned by a sophisticated interpretation of Ayn Rand’s philosophy of Objectivism — made it less accessible to a mass audience than the running and gunning of Halo 3 or Call of Duty 4, which both made the top-sales list.

Similarly, the role-playing masterpiece Mass Effect, the fabulous mythology vehicle God of War II and Valve’s excellent compilation the Orange Box all failed to crack the Top 10. There is hardly a question that two years ago all of those games would have made the list. Now they have simply been crowded out of the top echelon by less intimidating fare like Guitar Hero.
And perhaps it is not a coincidence that BioShock, Mass Effect and God of War II are all purely single-player games. You can’t play any of them with friends, either over the Internet or on the couch. Nine of the 10 top-selling games of 2007 include a significant multiplayer component. The only exclusively single-player game that made the list was Assassin’s Creed, an adventure set in the Crusades.

If new acceptance by the masses is one pillar of gaming’s future, gaming’s emergence as a social phenomenon is the other. Hard-core gamers are still willing to spend 30 hours playing alone through a single-player story line, but most people want more human contact in their entertainment.

That is why World of Warcraft, the king of online games, now has more than 10 million users. That is why Guitar Hero is now a fixture on campus. That is why Nintendo has become the dominant mass-market game company.

And even a gamer can admit that there’s nothing wrong with a little human contact once in a while.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#68 at 02-12-2008 06:46 PM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Quote Originally Posted by Child of Socrates View Post
My '94 son is crazy about Halo.
I always thought that Halo was overrated, but then again I've never played it all the way through.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
intp '82er







Post#69 at 02-12-2008 06:51 PM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Quote Originally Posted by 90s_Boy View Post
I think Nintendo made a big step with the Wii. As more consoles become more hands-on the whole "video games causes obesity/brain rot" argument could eventually disappear.
I bet you that a couch potato said that.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
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Post#70 at 02-13-2008 04:55 PM by Odin [at Moorhead, MN, USA joined Sep 2006 #posts 14,442]
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I love gloating about Nintendo becoming the console king again to hard-core gamer friends that have bashed Nintendo for the last decade.

Most surprising to me is how many of my female peers are getting into video games for the first time because of the Wii, video games have always been considered a guy thing.
To recommend thrift to the poor is both grotesque and insulting. It is like advising a man who is starving to eat less.

-Oscar Wilde, The Soul of Man under Socialism







Post#71 at 02-13-2008 05:10 PM by Ragnarök_62 [at Oklahoma joined Nov 2006 #posts 5,511]
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Quote Originally Posted by Flyingeye76 View Post
My Dad though is an exception to the rule though in this matter. Often can the sounds of Missile Command, Pong, or some other Atari game be heard coming from his computer. In fact last week I introduced him to Medal of Honor, European Assault.
He must be a either a Joneser or has some of the other characterisitcs.

Ummm... No Sim City 4 on the PC? Some hints for Sim City 4.

1. Don't place any "My Sims" in your cities. They're nags!!!
2. Do the God Mode cheat and splat trees everywhere. For whatever reason, the Sims have a huge tree hangup. You can splat trees on empty
spaces, parks, the cemetaries, and most parking lots with the buildings.
MBTI step II type : Expressive INTP

There's an annual contest at Bond University, Australia, calling for the most appropriate definition of a contemporary term:
The winning student wrote:

"Political correctness is a doctrine, fostered by a delusional, illogical minority, and promoted by mainstream media, which holds forth the proposition that it is entirely possible to pick up a piece of shit by the clean end."







Post#72 at 02-13-2008 06:14 PM by kalima62 [at Oklahoma, USA joined Nov 2007 #posts 171]
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Heh. I played D&D heavily in high school and college, but now I'm a PC gamer; I never got into the console games. My husband ('58) and my daughter ('91) are big into WoW. My sons ('95) saved up for a PS2 a few years ago, and got an Xbox for Christmas, but they still go back to the PC.

My favorite games have been StarCraft, Diablo II, Jagged Alliance, and the Civ series (Beyond the Sword is what I mostly play now). I played Star Wars Galaxies for a couple years before $ony destroyed it, then went to WoW, now don't play too much of anything, been too busy. I started playing Star Wars Combine about eight months ago, which is just my speed LOL

My daughter is big into roleplay and pvp; one of my sons loves FPS games, the other is big into RTS games, especially medieval, WWII and Roman warfare. (that's the one who started reading military history for fun at age 8)

The kids like the rough and tumble of pvp online; that's all they've known. I tend to like single player just as much as multi-player, but they tear through it, get bored, and want to play the 'real' game.







Post#73 at 02-13-2008 06:19 PM by Mr. Reed [at Intersection of History joined Jun 2001 #posts 4,376]
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Quote Originally Posted by Odin View Post
I love gloating about Nintendo becoming the console king again to hard-core gamer friends that have bashed Nintendo for the last decade.

Most surprising to me is how many of my female peers are getting into video games for the first time because of the Wii, video games have always been considered a guy thing.
This hard-core gamer has always been a Nintendo fanboy. I think that if you cannot at least respect Nintendo (even if you don't like them that much), then you are not hard-core enough.
"The urge to dream, and the will to enable it is fundamental to being human and have coincided with what it is to be American." -- Neil deGrasse Tyson
intp '82er







Post#74 at 03-17-2008 01:50 AM by The Young Rebel- '90 [at Columbia, SC joined Aug 2007 #posts 165]
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03-17-2008, 01:50 AM #74
Join Date
Aug 2007
Location
Columbia, SC
Posts
165

the future of games

I think being a fanboy of anything is the wrong position to take; an objective view is much better. But that's just cause I don't feel strongly about most things (I would hit the INFP wisdom thing here but I honestly don't feel like it).

Anyway, what I came in here to ask is what do you think will happen to the video game industry if the Great Depression were to hit the U.S. and the world. I got a couple theories but I want to see what you smart guys think.
I'm 20 man I can't even believe that, can I even call myself young anymore?
INFP Core Millie







Post#75 at 03-17-2008 06:45 AM by Ricercar71 [at joined Jul 2001 #posts 1,038]
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03-17-2008, 06:45 AM #75
Join Date
Jul 2001
Posts
1,038

hmm... good question.

video games a great mode of escape. my guess is that the would increase in use though not necessarily in sales as people stop going out to eat in order to save cash.

re: the Wii, it's great isn't it?? we love it. not only is it a great game console, you can also turn it into an mp3 player, surf the web from it, and watch youtubes from it.
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"Oh well, whatever, nevermind." - Nirvana
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